version 2.0
v2.0 — the last one
so this is it, the last big update for ΣIGMACLICKA.
game's staying up, nothing's getting deleted, i just won't be adding new content after this. figured instead of just letting it fade out i'd throw everything i had left at one final patch. this is easily the biggest update the game's gotten.
the horror stuff got way bigger
this was the main focus. the horror system used to just be some visual glitching tied to how far you'd gotten in the lore. now it's tied to how long you've actually played, and it goes a lot further than before — two new stages past the original six, and stage 7 has an actual jumpscare in it (sound and all, no audio files, i synthesized it directly with the web audio api because i didn't want to ship a big mp3 for one scare).
there's also ambient sound now that just quietly builds the longer you're in the game, and starting around stage 3 the game will occasionally just... ask you something. real browser popups, not something i drew myself. felt more unsettling that way.
there's a handful of tiny things scattered in the first minute of playing too. very low chance of happening, over almost as soon as they start. wasn't going to point out where.
everything else
- 5 new shop items at the very end of the tree, all tied into the horror lore (the eye, the observer, stuff like that)
- cleaned up the UI a lot — the main screen was showing way too much at once, now it defaults to just the essentials and you can expand for the rest
- codex panel can be tucked away now instead of always sitting there
- more animation across basically everything — clicking, buying stuff, modals opening
bugs
not gonna lie, found some rough ones while going through everything for this update. sigma trials had been completely broken since they were added — like, zero progress was ever being tracked, the whole system was just silently dead the entire time. season leaderboard was showing the wrong usernames for most people. and there was a formatting bug making every big number in the game display with the wrong suffix (so numbers in the millions/billions/etc were all off by one tier) — that one's been there a while too.
all fixed now. sorry if you ground out a trial that never actually counted for anything.
that's it
thanks to everyone who played this, reported bugs, hung out in the discord, whatever. wasn't expecting people to actually stick with a joke clicker game this long. appreciate it.
go click the moai one more time.
Files
ΣigmaClicka: Click. Ascend. Rebirth. Discover the Void. 🗿
The ultimate brainrot clicker. Grind Sigma, unlock upgrades, uncover the Codex, and discover what's hiding
| Status | Released |
| Author | Chrysolyth |
| Genre | Adventure, Strategy |
| Tags | Clicker, Funny, Horror, Idle, Incremental, Meme, Singleplayer, web-game |
More posts
- v1.9 just dropped and it's a big one!!28 days ago
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